[Bf-committers] Real-time GPU rendering for previews

Mal mal at candomultimedia.com
Tue May 2 02:04:25 CEST 2006

Nearly forgot the other reason for posting ;)

They seem to be using a node based system for rendering, so it ties in a 
bit with Tons new node system.


If some of the processing of the nodes could be passed on to a GPU, 
there could be some potential for saving on rendering time.

> Hi all,
> Here's an example of someone working on a real-time GPU rendering ( in 
> this case, working with DX, but I'm sure the theory could be applied 
> easily to OpenGL shaders ).
> http://www.gamedev.net/community/forums/topic.asp?topic_id=390144
> I'm posting this, as someone mentioned the possibility of an 
> additional viewing model within Blender, which could use GPU rendering 
> if the 3D card had the feature.
> Mal
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