[Bf-committers] Real-time GPU rendering for previews
Mal
mal at candomultimedia.com
Tue May 2 02:04:25 CEST 2006
Nearly forgot the other reason for posting ;)
They seem to be using a node based system for rendering, so it ties in a
bit with Tons new node system.
http://members.gamedev.net/jhoxley/Dissertation/IOTD/CompleteFrameRendering3.png
If some of the processing of the nodes could be passed on to a GPU,
there could be some potential for saving on rendering time.
Mal
> Hi all,
>
> Here's an example of someone working on a real-time GPU rendering ( in
> this case, working with DX, but I'm sure the theory could be applied
> easily to OpenGL shaders ).
>
> http://www.gamedev.net/community/forums/topic.asp?topic_id=390144
>
> I'm posting this, as someone mentioned the possibility of an
> additional viewing model within Blender, which could use GPU rendering
> if the 3D card had the feature.
> Mal
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