[Bf-committers] Real-time GPU rendering for previews

Mal mal at candomultimedia.com
Tue May 2 01:59:17 CEST 2006

Hi all,

Here's an example of someone working on a real-time GPU rendering ( in 
this case, working with DX, but I'm sure the theory could be applied 
easily to OpenGL shaders ).


I'm posting this, as someone mentioned the possibility of an additional 
viewing model within Blender, which could use GPU rendering if the 3D 
card had the feature.

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