[Bf-committers] Real-time GPU rendering for previews
Mal
mal at candomultimedia.com
Tue May 2 01:59:17 CEST 2006
Hi all,
Here's an example of someone working on a real-time GPU rendering ( in
this case, working with DX, but I'm sure the theory could be applied
easily to OpenGL shaders ).
http://www.gamedev.net/community/forums/topic.asp?topic_id=390144
I'm posting this, as someone mentioned the possibility of an additional
viewing model within Blender, which could use GPU rendering if the 3D
card had the feature.
Mal
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