[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/src drawmesh.c

Stealth Apprentice stealthapprentice at yahoo.com
Mon Jan 16 05:00:16 CET 2006


It might be nice to have as an option, but please
don't make the hardware default GL_NEAREST.

A better tool to show texture stretch and distortion
is the color the polys in the uv map layout.

--- Campbell Barton <cbarton at metavr.com> wrote:

> Mal wrote:
> >
> >>>  Replaced. GL_LINEAR with GL_NEAREST, so no
> >>> interpolation is done.
> >>>  From my tests, this runs a heap faster with
> >>> software openGL (Mesa) since it dosent have to
> >>> intepolate any pixels- think Doom/QuakeI..
> >>>   
> >>
> >> Isn't it also much crappier?
> >>  
> >>
> > Can you check if the OpenGL software renderer is
> being used, and if 
> > so, choose the faster ( GL_NEAREST ) option, and
> if it's hardware 
> > OpenGL, choose GL_LINEAR?
> >
> > Regards...
> > Mal
> Iyt looks worse, as in the pixels look blockier, but
> sometimes this is 
> better for UV mapping a low resolution texture,
> because you can better 
> see how the pixels are distributed and see the
> resolution of the 
> textures used.
> Ity would be nice to have this optioonal somewhere.
> Probably as an 
> openGL oprion.
> - Cam
> 
> 
> -- 
> Campbell J Barton
> 
> 133 Hope Street
> Geelong West, Victoria 3218 Australia
> 
> URL:    http://www.metavr.com
> e-mail: cbarton at metavr.com
> phone: AU (03) 5229 0241
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