[Bf-committers] Re: [Bf-blender-cvs]
CVS commit: blender/source/blender/src drawmesh.c
Campbell Barton
cbarton at metavr.com
Mon Jan 16 02:59:08 CET 2006
Mal wrote:
>
>>> Replaced. GL_LINEAR with GL_NEAREST, so no
>>> interpolation is done.
>>> From my tests, this runs a heap faster with
>>> software openGL (Mesa) since it dosent have to
>>> intepolate any pixels- think Doom/QuakeI..
>>>
>>
>> Isn't it also much crappier?
>>
>>
> Can you check if the OpenGL software renderer is being used, and if
> so, choose the faster ( GL_NEAREST ) option, and if it's hardware
> OpenGL, choose GL_LINEAR?
>
> Regards...
> Mal
Iyt looks worse, as in the pixels look blockier, but sometimes this is
better for UV mapping a low resolution texture, because you can better
see how the pixels are distributed and see the resolution of the
textures used.
Ity would be nice to have this optioonal somewhere. Probably as an
openGL oprion.
- Cam
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
More information about the Bf-committers
mailing list