[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/src drawmesh.c

Campbell Barton cbarton at metavr.com
Mon Jan 16 02:59:08 CET 2006


Mal wrote:
>
>>>  Replaced. GL_LINEAR with GL_NEAREST, so no
>>> interpolation is done.
>>>  From my tests, this runs a heap faster with
>>> software openGL (Mesa) since it dosent have to
>>> intepolate any pixels- think Doom/QuakeI..
>>>   
>>
>> Isn't it also much crappier?
>>  
>>
> Can you check if the OpenGL software renderer is being used, and if 
> so, choose the faster ( GL_NEAREST ) option, and if it's hardware 
> OpenGL, choose GL_LINEAR?
>
> Regards...
> Mal
Iyt looks worse, as in the pixels look blockier, but sometimes this is 
better for UV mapping a low resolution texture, because you can better 
see how the pixels are distributed and see the resolution of the 
textures used.
Ity would be nice to have this optioonal somewhere. Probably as an 
openGL oprion.
- Cam


-- 
Campbell J Barton

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