[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/extern/...
<snip>
Ton Roosendaal
ton at blender.org
Sun Jan 15 17:12:44 CET 2006
Hi Erwin, Snailrose,
For commits with so many code changes, the cvs log could really give
more information!
It's very unclear what is being worked on now... so let me reconform
this:
- CVS is frozen still for new development, only bugfixes or bringing
back old functionality
- If you commit something you're not sure of compiles on all platforms,
do contact the other platform managers for advise or help, and clearly
make a CVS log (or make diff first) describing what aspects need
attention
- Always include user-level descriptions of new features or
functionality. Preferably with screenshots, .blend demos or online docs
(wiki, cms)
I don't really have a clue now what the roadmap or functionality is the
game engine team works on... but I've not read all emails on this list
either, might have missed info!
-Ton-
On 15 Jan, 2006, at 12:34, Erwin Coumans wrote:
> erwin (Erwin Coumans) 2006/01/15 12:34:55 CET
>
> Modified files:
> blender/extern/bullet/BulletDynamics/CollisionDispatch
>
> ConvexConcaveCollisionAlgorithm.cpp
> blender/extern/bullet/BulletDynamics/ConstraintSolver
>
> Point2PointConstraint.cpp
>
> Point2PointConstraint.h
> blender/extern/bullet/Bullet Bullet3_vc8.vcproj
> blender/extern/bullet/Bullet/CollisionShapes SphereShape.cpp
> SphereShape.h
> blender/source/gameengine/Converter
> BL_BlenderDataConversion.cpp
> blender/source/gameengine/Ketsji BL_Material.h BL_Shader.cpp
> BL_Shader.h
> KX_BlenderMaterial.cpp
> KX_BlenderMaterial.h
> KX_PyConstraintBinding.cpp
> KX_PythonInit.cpp
> blender/source/gameengine/Physics/Bullet
> CcdPhysicsEnvironment.cpp
> CcdPhysicsEnvironment.h
> blender/source/gameengine/Physics/Dummy
> DummyPhysicsEnvironment.cpp
> DummyPhysicsEnvironment.h
> blender/source/gameengine/Physics/Sumo/Fuzzics/src
> SM_Scene.cpp
> blender/source/gameengine/Physics/Sumo
> SumoPhysicsEnvironment.cpp
> SumoPhysicsEnvironment.h
> blender/source/gameengine/Physics/common
> PHY_IPhysicsEnvironment.h
> blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
>
> RAS_GLExtensionManager.cpp
>
> Log:
> more graphics patches from Snailrose,
> remove constraint fixed,
> Bullet timestep now subdivides Blender game engine timestep, so it
> runs 60 hertz,
> SphereShape reverted to old style, so no support for non-uniform
> scaled spheres for now,
>
> Revision Changes Path
> 1.9 +1 -1
> blender/extern/bullet/BulletDynamics/CollisionDispatch/
> ConvexConcaveCollisionAlgorithm.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/
> bullet/BulletDynamics/CollisionDispatch/
> ConvexConcaveCollisionAlgorithm.cpp.diff?r1=1.8&r2=1.9&cvsroot=bf-
> blender>
> 1.4 +5 -1
> blender/extern/bullet/BulletDynamics/ConstraintSolver/
> Point2PointConstraint.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/
> bullet/BulletDynamics/ConstraintSolver/Point2PointConstraint.cpp.diff?
> r1=1.3&r2=1.4&cvsroot=bf-blender>
> 1.3 +6 -0
> blender/extern/bullet/BulletDynamics/ConstraintSolver/
> Point2PointConstraint.h
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/
> bullet/BulletDynamics/ConstraintSolver/Point2PointConstraint.h.diff?
> r1=1.2&r2=1.3&cvsroot=bf-blender>
> 1.8 +53 -0 blender/extern/bullet/Bullet/Bullet3_vc8.vcproj
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/
> bullet/Bullet/Bullet3_vc8.vcproj.diff?r1=1.7&r2=1.8&cvsroot=bf-
> blender>
> 1.5 +11 -25
> blender/extern/bullet/Bullet/CollisionShapes/SphereShape.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/
> bullet/Bullet/CollisionShapes/SphereShape.cpp.diff?
> r1=1.4&r2=1.5&cvsroot=bf-blender>
> 1.4 +14 -2
> blender/extern/bullet/Bullet/CollisionShapes/SphereShape.h
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/
> bullet/Bullet/CollisionShapes/SphereShape.h.diff?
> r1=1.3&r2=1.4&cvsroot=bf-blender>
> 1.35 +9 -6
> blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Converter/BL_BlenderDataConversion.cpp.diff?
> r1=1.34&r2=1.35&cvsroot=bf-blender>
> 1.3 +2 -1 blender/source/gameengine/Ketsji/BL_Material.h
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Ketsji/BL_Material.h.diff?r1=1.2&r2=1.3&cvsroot=bf-blender>
> 1.4 +5 -39 blender/source/gameengine/Ketsji/BL_Shader.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Ketsji/BL_Shader.cpp.diff?r1=1.3&r2=1.4&cvsroot=bf-blender>
> 1.3 +1 -16 blender/source/gameengine/Ketsji/BL_Shader.h
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Ketsji/BL_Shader.h.diff?r1=1.2&r2=1.3&cvsroot=bf-blender>
> 1.7 +117 -62
> blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Ketsji/KX_BlenderMaterial.cpp.diff?
> r1=1.6&r2=1.7&cvsroot=bf-blender>
> 1.3 +4 -1
> blender/source/gameengine/Ketsji/KX_BlenderMaterial.h
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Ketsji/KX_BlenderMaterial.h.diff?r1=1.2&r2=1.3&cvsroot=bf-
> blender>
> 1.11 +2 -2
> blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Ketsji/KX_PyConstraintBinding.cpp.diff?
> r1=1.10&r2=1.11&cvsroot=bf-blender>
> 1.19 +75 -27
> blender/source/gameengine/Ketsji/KX_PythonInit.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Ketsji/KX_PythonInit.cpp.diff?r1=1.18&r2=1.19&cvsroot=bf-
> blender>
> 1.17 +36 -16
> blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp.diff?
> r1=1.16&r2=1.17&cvsroot=bf-blender>
> 1.7 +3 -1
> blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Physics/Bullet/CcdPhysicsEnvironment.h.diff?
> r1=1.6&r2=1.7&cvsroot=bf-blender>
> 1.10 +2 -2
> blender/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp.diff?
> r1=1.9&r2=1.10&cvsroot=bf-blender>
> 1.10 +2 -2
> blender/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Physics/Dummy/DummyPhysicsEnvironment.h.diff?
> r1=1.9&r2=1.10&cvsroot=bf-blender>
> 1.15 +7 -3
> blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp.diff?
> r1=1.14&r2=1.15&cvsroot=bf-blender>
> 1.15 +2 -2
> blender/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp.diff?
> r1=1.14&r2=1.15&cvsroot=bf-blender>
> 1.14 +2 -2
> blender/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Physics/Sumo/SumoPhysicsEnvironment.h.diff?
> r1=1.13&r2=1.14&cvsroot=bf-blender>
> 1.13 +2 -2
> blender/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Physics/common/PHY_IPhysicsEnvironment.h.diff?
> r1=1.12&r2=1.13&cvsroot=bf-blender>
> 1.15 +3 -3
> blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/
> RAS_GLExtensionManager.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> gameengine/Rasterizer/RAS_OpenGLRasterizer/
> RAS_GLExtensionManager.cpp.diff?r1=1.14&r2=1.15&cvsroot=bf-blender>
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--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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