[Bf-committers] GameEngine material patch.

Charlie C snailrose at bresnan.net
Fri Jan 13 04:01:05 CET 2006


Hey Carsten,
As of right now its not possible to do that with the current setup.
You would have to use GLSL to do it.

The GL combiners allow you to do it, its just not written to do so.
Some minor things need to be changed but this is a must!

Thanks,
Charlie
----- Original Message -----
From: "Carsten Wartmann" <Carsten.Wartmann at imago-viva.de>
To: "bf-blender developers" <bf-committers at projects.blender.org>
Sent: Thursday, January 12, 2006 5:41 AM
Subject: Re: [Bf-committers] GameEngine material patch.


> Charlie C schrieb:
> > Hey all,
> > this patch is probably too late to get reviewed for this up coming
release,
> > but i'll go ahead and post it.
>
> Hi,
>
> I played a bit with this build, and after realising I have to check "Use
> Blender Material" even my own tests worked ;-)
>
> However, there is one case I could not get to work. Imagine I have a
> grass texture and a rock Texture (with alpha) and want to have some rock
> showing through the grass where in the rock texture alpha is 1.0 and
> grass where alpha is 0.0.
>
> A hint would be very helpfull here!
>
> Thanks,
> Carsten
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