[Bf-committers] Shadow Maps

Ton Roosendaal ton at blender.org
Fri Feb 3 22:11:12 CET 2006


Your text is confusing... you talk about shadow maps, but then say  
"always to be raytraced"?
Best is to provide a simple good demo .blend file. :)


On 3 Feb, 2006, at 9:28, Giuseppe Canino wrote:

> Hi to all,in the last month several things happened(very good,thank  
> you Ton) to the blender render.
> But I found something a bit strange.
> In the recent  builds(from a month ago)the shadow maps don't work  
> anymore in the right way.
> The selfshadow(the shadows on the object itself) seems always to be  
> raytraced!
> It seems it has something to do with the orange translucency trick Ton  
> made some weeks ago or to the new behaviour or the bias parameter for  
> shadows.
> I post this here because I dont' know if this is a bug or not,or if  
> it's a well known issue.
> I hope that this is a bug(and that can be fixed),because now it's  
> impossible doing all the nice(maybe old but always good) tricks with  
> shadows map(array lights,skydome,faking occlusion and even faking  
> subsurfacescattering).
> Sorry for my english
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Ton Roosendaal  Blender Foundation ton at blender.org  

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