[Bf-committers] Shadow Maps

Giuseppe Canino jojospino at hotmail.com
Sat Feb 4 13:48:43 CET 2006


Hi Ton,I'm sorry for my previous message which was not so clear...I made a 
demo .blend(zipped) ,you can find it here:

http://www.mixolydian.biz/Blend_file/ShadowMap.zip

I hope it helps more.

Bye
Giuseppe Canino



>From: Ton Roosendaal <ton at blender.org>
>Reply-To: bf-blender developers <bf-committers at projects.blender.org>
>To: bf-blender developers <bf-committers at projects.blender.org>
>Subject: Re: [Bf-committers] Shadow Maps
>Date: Fri, 3 Feb 2006 22:11:12 +0100
>
>Hi,
>
>Your text is confusing... you talk about shadow maps, but then say  "always 
>to be raytraced"?
>Best is to provide a simple good demo .blend file. :)
>
>-Ton-
>
>On 3 Feb, 2006, at 9:28, Giuseppe Canino wrote:
>
>>Hi to all,in the last month several things happened(very good,thank  you 
>>Ton) to the blender render.
>>But I found something a bit strange.
>>In the recent  builds(from a month ago)the shadow maps don't work  anymore 
>>in the right way.
>>The selfshadow(the shadows on the object itself) seems always to be  
>>raytraced!
>>It seems it has something to do with the orange translucency trick Ton  
>>made some weeks ago or to the new behaviour or the bias parameter for  
>>shadows.
>>I post this here because I dont' know if this is a bug or not,or if  it's 
>>a well known issue.
>>I hope that this is a bug(and that can be fixed),because now it's  
>>impossible doing all the nice(maybe old but always good) tricks with  
>>shadows map(array lights,skydome,faking occlusion and even faking  
>>subsurfacescattering).
>>Sorry for my english
>>GIUSEPPE CANINO
>>
>>
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>>Bf-committers at projects.blender.org
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>>
>>
>------------------------------------------------------------------------ --
>Ton Roosendaal  Blender Foundation ton at blender.org  http://www.blender.org
>
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