[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/include transform.h blender/source/blender/src transform_snap.c

Martin Poirier theeth at yahoo.com
Wed Dec 20 14:11:46 CET 2006


--- Matt Ebb <matt at mke3.net> wrote:

> 
> On 20/12/2006, at 3:00 AM, Martin Poirier wrote:
> 
> > Yeah, it's the backtick.
> 
> I think it would be better to not do it this way at
> all, but keep the  
> Ctrl as a general consistent 'snapping key'. It's
> silly to have these  
> two separate systems, and we could borrow a little
> from Maya here.  
> There could be a list of toggles available outside
> the transform  
> 'mini-mode' that let you choose what you want to
> snap to, for  
> example, grid, point, curve, surface, etc. and then
> when you hold  
> down Ctrl, it snaps to whatever you have enabled in
> your list.
> 
> This would be better because it's:
> * More consistent - it's the same Ctrl key that
> everybody already  
> knows, no hidden keys in special mini-modes where
> some keys like `  
> would do different things
> * More flexible - As someone who mainly models
> organic things, I use  
> the snap to grid only extremely rarely. I might find
> some of the  
> other snapping very useful though, and it would be
> nice for me to be  
> able to turn off grid snapping and use Ctrl for
> snapping to points or  
> edges.
> * More extensible - it would provide a more
> consistent framework so  
> that when other snapping types are potentially added
> in the future  
> (like snapping to curves etc) the same good ol'
> hotkey keeps working,  
> and the options to enable new things would be in a
> familiar place.

Sounds like a reasonable idea.

Also, even if both are exclusive options, the Shift
function to add more precision is already separate, so
you wouldn't have to toggle between grid/vertex more
often than really needed.

Martin

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