[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/include transform.h blender/source/blender/src
transform_snap.c
glauber alex dias prado
glauberalex at uol.com.br
Wed Dec 20 02:19:46 CET 2006
Em Qua, 2006-12-20 às 11:12 +1100, Matt Ebb escreveu:
> On 20/12/2006, at 3:00 AM, Martin Poirier wrote:
>
> > Yeah, it's the backtick.
>
> I think it would be better to not do it this way at all, but keep the
> Ctrl as a general consistent 'snapping key'. It's silly to have these
> two separate systems, and we could borrow a little from Maya here.
> There could be a list of toggles available outside the transform
> 'mini-mode' that let you choose what you want to snap to, for
> example, grid, point, curve, surface, etc. and then when you hold
> down Ctrl, it snaps to whatever you have enabled in your list.
i dont want to discuss the merit of ` , as i use us-layout too, whatever
you decide is good for me, but snapping to points not only grid would be
very usefull.
>
> This would be better because it's:
> * More consistent - it's the same Ctrl key that everybody already
> knows, no hidden keys in special mini-modes where some keys like `
> would do different things
> * More flexible - As someone who mainly models organic things, I use
> the snap to grid only extremely rarely. I might find some of the
> other snapping very useful though, and it would be nice for me to be
> able to turn off grid snapping and use Ctrl for snapping to points or
> edges.
> * More extensible - it would provide a more consistent framework so
> that when other snapping types are potentially added in the future
> (like snapping to curves etc) the same good ol' hotkey keeps working,
> and the options to enable new things would be in a familiar place.
>
> cheers
>
> Matt
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