[Bf-committers] status Collada 1.4 Blender plug-in animation
support
Arne Schmitz
arne.schmitz at gmx.net
Wed Aug 30 19:18:26 CEST 2006
Am Freitag, 25. August 2006 14:22 schrieb P. Visser:
> In Collada (and Maya) skeletons consist of joints (instead of bones in
> Blender). When I move a Joint in Maya, the 'bone' is stretched. How do I
> achieve the same results in Blender? I don't see how to stretch a bone in
> Pose Mode. Can someone give me some insight about this?
IIRC this is not done in Pose mode, but in edit mode.
Arne
More information about the Bf-committers
mailing list