[Bf-committers] status Collada 1.4 Blender plug-in animation support

Arne Schmitz arne.schmitz at gmx.net
Wed Aug 30 19:18:26 CEST 2006


Am Freitag, 25. August 2006 14:22 schrieb P. Visser:
> In Collada (and Maya) skeletons consist of joints (instead of bones in
> Blender). When I move a Joint in Maya, the 'bone' is stretched. How do I
> achieve the same results in Blender? I don't see how to stretch a bone in
> Pose Mode. Can someone give me some insight about this?

IIRC this is not done in Pose mode, but in edit mode.

Arne


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