[Bf-committers] status Collada 1.4 Blender plug-in
animationsupport
P. Visser
p.visser at illusoft.com
Wed Aug 30 19:26:24 CEST 2006
Yes, so you can't animate it over time...
> -----Oorspronkelijk bericht-----
> Van: bf-committers-bounces at projects.blender.org [mailto:bf-committers-
> bounces at projects.blender.org] Namens Arne Schmitz
> Verzonden: woensdag 30 augustus 2006 19:18
> Aan: bf-blender developers
> Onderwerp: Re: [Bf-committers] status Collada 1.4 Blender plug-in
> animationsupport
>
> Am Freitag, 25. August 2006 14:22 schrieb P. Visser:
> > In Collada (and Maya) skeletons consist of joints (instead of bones in
> > Blender). When I move a Joint in Maya, the 'bone' is stretched. How do I
> > achieve the same results in Blender? I don't see how to stretch a bone
> in
> > Pose Mode. Can someone give me some insight about this?
>
> IIRC this is not done in Pose mode, but in edit mode.
>
> Arne
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