[Bf-committers] status Collada 1.4 Blender plug-in animation support
P. Visser
p.visser at illusoft.com
Fri Aug 25 14:22:18 CEST 2006
Hi all,
Here is an update about animation support for Collada...
I encountered some problems with the animation support. There were a couple
of things not working correctly in the original code of the plug-in (with
parent-child elements), so the positions of the childs were not set
properly.
Also, I only have 1 Collada example file with animation. I can create some
Collada files in Maya, but I don't know if the Maya plug-in is working
correctly. When I import Seymour140.dae, It's al messed up. (But with the
standalone Collada viewer from Feeling Software it does work...)
I did a lot of research in how skinning works and how to address that with
the Blender Python API. Last week I managed to implement the basics for
importing an armature in Blender, so that is good news. There are a couple
of things to enhance that part, but the foundation is there.
Still a lot of work must be done, but I'll survive ;).
I've got a Blender question though:
In Collada (and Maya) skeletons consist of joints (instead of bones in
Blender). When I move a Joint in Maya, the 'bone' is stretched. How do I
achieve the same results in Blender? I don't see how to stretch a bone in
Pose Mode. Can someone give me some insight about this?
Best Regards,
Pieter Visser
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