[Bf-committers] SOC Project Ideas?

Joe Eagar joeedh at gmail.com
Thu Apr 20 03:20:35 CEST 2006


Martin Poirier wrote:
> --- Joe Eagar <joeedh at gmail.com> wrote:
>
>   
>> Doug Ollivier wrote:
>>     
>>>> This should be done already on its own merits -
>>>>         
>> the fact that 
>>     
>>>> Blender's controls don't update in real time is
>>>>         
>> quite behind the 
>>     
>>>> times. Event system? But in any case, that's not
>>>>         
>> enough. Editing 
>>     
>>>> things that occur in and are related to 3D space,
>>>>         
>> like clipping 
>>     
>>>> distances or spot angles should be *done* in 3D
>>>>         
>> space.
>> Could the transform manipulator code be generlized
>> to perform this?  
>> Actually, I can think of a way to hack it in, just
>> add support for 
>> single-axis-only transform elements, then use the
>> manipulator as it is 
>> to transform some graphical thing drawn by the
>> camera and light 
>> objects.  Or, you could map several camera/light
>> properties to different 
>> transform axises.  But that would probably be an
>> inelegant solution.
>>     
>
> The transform system already uses custom
> transformations for Edge Weight, Curve Tilt and a
> couple others, adding more for custom attributes isn't
> really a problem nor is it totally inelegant (though I
> admit it could very well be better). Even though that
> has never been applied to the manipulator, once you
> have the actual transformation function done, making a
> manipulator is mainly a GUI design issue.
>
> Martin
>   
Sorry I forgot about that.  When I said "inelegant" I meant my idea, not 
what you've done (my idea was to map the x, y, and z of an unaltered 
manipulator to camera (or light) properties, something that probably 
wouldn't be a good idea).  Probably should have been clearer :)

joeedh


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