[Bf-committers] SOC Project Ideas?
Joe Eagar
joeedh at gmail.com
Thu Apr 20 03:20:35 CEST 2006
Martin Poirier wrote:
> --- Joe Eagar <joeedh at gmail.com> wrote:
>
>
>> Doug Ollivier wrote:
>>
>>>> This should be done already on its own merits -
>>>>
>> the fact that
>>
>>>> Blender's controls don't update in real time is
>>>>
>> quite behind the
>>
>>>> times. Event system? But in any case, that's not
>>>>
>> enough. Editing
>>
>>>> things that occur in and are related to 3D space,
>>>>
>> like clipping
>>
>>>> distances or spot angles should be *done* in 3D
>>>>
>> space.
>> Could the transform manipulator code be generlized
>> to perform this?
>> Actually, I can think of a way to hack it in, just
>> add support for
>> single-axis-only transform elements, then use the
>> manipulator as it is
>> to transform some graphical thing drawn by the
>> camera and light
>> objects. Or, you could map several camera/light
>> properties to different
>> transform axises. But that would probably be an
>> inelegant solution.
>>
>
> The transform system already uses custom
> transformations for Edge Weight, Curve Tilt and a
> couple others, adding more for custom attributes isn't
> really a problem nor is it totally inelegant (though I
> admit it could very well be better). Even though that
> has never been applied to the manipulator, once you
> have the actual transformation function done, making a
> manipulator is mainly a GUI design issue.
>
> Martin
>
Sorry I forgot about that. When I said "inelegant" I meant my idea, not
what you've done (my idea was to map the x, y, and z of an unaltered
manipulator to camera (or light) properties, something that probably
wouldn't be a good idea). Probably should have been clearer :)
joeedh
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