[Bf-committers] gameengine status

Jordi Rovira caminant at gmail.com
Wed Sep 7 20:17:31 CEST 2005


Hi Erwin,

I need the collision sensor for my milestone 0 in "girona". I've fixed my 
physics problems and the marble is rolling quite well now. I want to detect 
collision events though. Can you give me any hint on how to start to 
implement this? (I only need the Physics environment part).

Thanks!

(bandoler)

On 9/4/05, Erwin Coumans <erwin at erwincoumans.com> wrote:
> 
> 
> Hi,
> 
> Game Engine has the choice of 2 physics engines, either Bullet or
> Sumo/Solid. Bullet doesn't use Solid.
> 
> I haven't had the time to write up a longer status yet.
> 
> It is recommended to enable _both_ for next release. Bullet has not been
> integrated completely, so some sensors and actuators are not working yet. 
> If
> I get the opportunity I will add the missing bits (touch,collision sensor
> etc)
> 
> Once those missing bits are added, we can think of removing Solid/Sumo. 
> This
> will take a bit of time, so not for coming release. However I think the
> current state is already useful enough to release, so please enable both.
> 
> Erwin
> 
> ----- Original Message -----
> From: "Ton Roosendaal" <ton at blender.org>
> To: "bf-blender developers" <bf-committers at projects.blender.org>
> Sent: Sunday, September 04, 2005 12:18 PM
> Subject: [Bf-committers] Meeting topics of past month
> 
> 
> > Hi,
> >
> > It's september, summer holiday is over, so hopefully we can get back to
> > weekly summarizing the results of irc sessions on this list again. :)
> > Here's notes I gathered from the past month.
> >
> > *** Move to Python 2.4
> > - Windows and Linux releases will get a static 2.4 Python lib
> > - FreeBSD/Irix/Sun will probably stick to static 2.3
> > - OSX will distribute both;
> > - 10.2 OSX: will stick to have a static Python 2.3
> > - 10.3/4 OSX: will get 2 versions, for 2.3 and 2.4 Python frameworks
> > (dynamic)
> >
> > It's not something that deserves the beauty prize, but probably the
> > best we can do... :)
> >
> > *** Game engine project
> > - The game engine has new physics (Bullet library, developed by Erwin),
> > which still uses Solid for collisions. We really need docs & demos
> > about this work still, for example for using the physics engine to
> > create animated objects.
> > - Erwin; can you summarize the engine todos or plans for the engine
> > future?
> > - What's the status on Crystal Space integration?
> > - What's the status on project Girona (by Jordi Rovira)?
> >
> > *** Make/Scons issues
> > - We need more attention from the various platform maintainers for the
> > makefiles or scons issues related to compiling Blender (and engine
> > especially). Suggested is to find an official Windows cygwin &
> > free-msvc platform maintainer.
> > - Makefiles still use old NAN names, Kent volunteered to look into this
> > - The game player Web Plug-in will be disabled as default compile target
> >
> > *** Google Summer of Code
> > - The IK library project has been moved over to bf-blender
> > - Decisions on integrating the other projects are pending reviews
> > still. All finished projects (7 out of 10) seem to be good candidates
> > for integration.
> > - Officially the students are finished now. Mentors are preparing the
> > review docs for Google.
> >
> > *** Tuhopuu3 admin
> > - Chris Want will withdraw as CVS moderator for Tuhopuu end of this
> > month. (<sob>We'll miss him, he did a great job!)
> > - We need to validate & extract the work there to include in bf-blender
> > still (Ton will work with Matt on his part).
> > - Chris Want suggests to use the Google project method for an
> > experimental tree, where each cvs writer gets an own Branch, and
> > becomes responsible for merging changes him/herself.
> >
> > *** Subversion to replace CVS?
> > - Some discussions happened on this topic, nothing clear here... will
> > require more investigating and reviews of what impact would be. Ton
> > suggested to wait with a decision on this until Blender Foundation has
> > budget again to pay an expert on upgrading the projects website
> > (GForge) to the latest release. Might be in october or november.
> > http://wiki.blender.org/bin/view.pl/Blenderdev/SVNMigration
> >
> > *** Current projects; animation recode
> > - Review currently is needed on the new IK features, like how to
> > present it in UI etc.
> > - Next development steps will involve Action and NLA editing
> > - Python API for bones/armatures/poses needs to be rewritten still
> >
> > *** Current projects; Mesh Subdivsion tools
> > - Johnny still seeks for help with the subdivide-smooth
> > - UI access to the new tools need to be evaluated, Wkey menu is too
> > crowded now
> >
> > *** Current projects; Modifier system
> > - Work on this has nearly completed now, although new features can be
> > added a lot still
> > - Main todo is release docs & demos
> >
> > *** Current projects, other;
> > - OpenEXR, what's the status?
> > - new 3D Text editing; can we get a cool doc too? :)
> > - Rendering in Blender should get support for UV (or ST whatever)
> > tangent vectors, this will make normal mapping much nicer, and enable
> > anisotropic shading.
> > - Any dev here switched to 64 bits already? We get more and more
> > requests for official 64 bits builds.
> >
> > *** Patches
> > - There's a whole load of patches in the tracker waiting to be reviewed
> > still....
> > http://projects.blender.org/tracker/?atid=127&group_id=9&func=browse
> >
> > *** 2.4 Release targets
> > - It's about time to define the targets for the Blender 2.4 release.
> > Would suit nice if we can release that around Blender Conference (Oct
> > 14).
> > - My proposal; for today's meeting try to agree on a tentative target
> > list, with target candidates (tracker, SoC project) assigned to devs to
> > further evaluate on.
> >
> >
> > -Ton-
> >
> > ------------------------------------------------------------------------
> > --
> > Ton Roosendaal Blender Foundation ton at blender.org
> > http://www.blender.org
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
> >
> 
> 
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