[Bf-committers] UV Editor Rewrite
trip at spymac.com
Tue Mar 22 23:26:38 CET 2005
dont bother it works fine as a separate mesh as others said..
There are way to many modo tools that you still need to add if your
still after that project for modeling..
On Mar 22, 2005, at 5:14 PM, joeedh wrote:
> Ton Roosendaal wrote:
>> For the time being; just do not support UV (TFace). We can live with
>> a HEmesh as primitive like curve/surface/mball, which also doesnt
>> support UV texture.
>> HEmesh is for modeling pleasure first, concentrate on that. And make
>> a good ALT+C convert option for downgrading it to normal Mesh.
>> Brecht here is 'owner' of the UV editor and features. I know he was
>> already looking into a more flexible design in Blender, also for
>> multiple layers of UV textures.
>> A next step then could be a generic UV texture system for all current
>> primitive types...
> Well, I must admit I don't want to do this. But a lot of people want
> it. . .*sigh*
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