[Bf-committers] UV Editor Rewrite
joeeagar at prodigy.net
Tue Mar 22 23:14:04 CET 2005
Ton Roosendaal wrote:
> For the time being; just do not support UV (TFace). We can live with
> a HEmesh as primitive like curve/surface/mball, which also doesnt
> support UV texture.
> HEmesh is for modeling pleasure first, concentrate on that. And make
> a good ALT+C convert option for downgrading it to normal Mesh.
> Brecht here is 'owner' of the UV editor and features. I know he was
> already looking into a more flexible design in Blender, also for
> multiple layers of UV textures.
> A next step then could be a generic UV texture system for all current
> primitive types...
Well, I must admit I don't want to do this. But a lot of people want
it. . .*sigh*
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