[Bf-committers] UV Editor Rewrite

joeedh joeeagar at prodigy.net
Tue Mar 22 23:14:04 CET 2005

Ton Roosendaal wrote:

> Hi,
> For the time being; just do not support UV (TFace). We can live with 
> a  HEmesh as primitive like curve/surface/mball, which also doesnt 
> support  UV texture.
> HEmesh is for modeling pleasure first, concentrate on that. And make 
> a  good ALT+C convert option for downgrading it to normal Mesh.
> Brecht here is 'owner' of the UV editor and features. I know he was  
> already looking into a more flexible design in Blender, also for  
> multiple layers of UV textures.
> A next step then could be a generic UV texture system for all current  
> primitive types...
> -Ton-
Well, I must admit I don't want to do this.  But a lot of people want 
it. . .*sigh*


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