[Bf-committers] RC1 of VRML exporter

joeedh joeeagar at prodigy.net
Fri Mar 18 00:03:45 CET 2005

Bart wrote:

> Ok,
> checked again some features and it seems anything goes well. Added 
> transaltion values to the transform so position of the mesh is not 
> defined by verteices.
> Now will turn that into a x3d exporter too and writing help pages.
> Aims for the next version are:
> - support for video texture if the image textur has the extension mov,
>     ram, qt, avi, divx, mpg, mpg4 etc.
> - Multitexture and blending modes for X3D
> - TextureTransform using face modes Tile and the
>     repeat option on textures
> - export of animationen using keys of the IPO and animation length
> - DEF and USE for meshes
> - creating group nodes using "Make Parent"
> I'm not a native speaker so it would be great when the help pages are 
> ready somebody can check for bad expresion etc.
Well, I've never used VRML/X3D, but I think that would you're doing is 
pretty cool! 

oh, and I can look over the help pages, too.  You can use this email 
address, and just email them to me and I'll look over it for obvious 
mistakes (not that I'm some expert, I just speak english natively).


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