[Bf-committers] game engine plans
Ton Roosendaal
ton at blender.org
Thu Jul 7 09:22:26 CEST 2005
Hi Erwin,
Sounds all great! ODE integration in Blender itself was scheduled to
happen as well. I'm not sure how this work on the current engine would
relate to the Crystal Space concept ... but I've had no time yet to
read the CS plans. Will do that in the weekend. :)
-Ton-
On 6 Jul, 2005, at 11:57, erwin at erwincoumans.com wrote:
>
> Hi,
> Ton asked me to outline plans of my new game engine contributions.
> I haven't spoken to Kester yet, so plans might still change, but
> roughly I would like to contribute:
> - Improving Physics Engine in Ketsji (current game engine)
> I don't want to spoil all details yet. Physics abstraction has
> silently been completed in 3.37.
> - Supporting CrystalBlend with Jorrit
> Games won't be backwards compatible but it fits with Blender as good
> as possible
> - Transition: Assist in interfacing CrystalBlend with Blender
> I think it's best to focus on getting CrystalBlend to the point that
> it is a reasonable blenderplayer. After that people can start thinking
> about more tight integration.
> I hope I can make one more contribution to Ketsji, before it will be
> replaced. Hmmm, this sounds a bit too dramatic ;-)
> Erwin
>
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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