[Bf-committers] game engine plans
erwin at erwincoumans.com
erwin at erwincoumans.com
Wed Jul 6 11:57:49 CEST 2005
Hi,
Ton asked me to outline plans of my new game engine contributions.
I haven't spoken to Kester yet, so plans might still change, but roughly I
would like to contribute:
- Improving Physics Engine in Ketsji (current game engine)
I don't want to spoil all details yet. Physics abstraction has silently been
completed in 3.37.
- Supporting CrystalBlend with Jorrit
Games won't be backwards compatible but it fits with Blender as good as
possible
- Transition: Assist in interfacing CrystalBlend with Blender
I think it's best to focus on getting CrystalBlend to the point that it is a
reasonable blenderplayer. After that people can start thinking about more
tight integration.
I hope I can make one more contribution to Ketsji, before it will be
replaced. Hmmm, this sounds a bit too dramatic ;-)
Erwin
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