[Bf-committers] Re: Vectorial Motion Blur
GSR - FR
famrom at infernal-iceberg.com
Sat Feb 12 20:27:24 CET 2005
Hi,
ton at blender.org (2005-02-12 at 1801.48 +0100):
> Getting a vector buffer rendered is not so difficult. Most problematic
> is how to calculate good working filter/masks for reconstructing the
> new image.
> Or said different; what is the mapping of the (2D should be OK) vector
> to a filter? How does it look like, a very long line? Ovals?
If you mean how things should look, like lines. The code I have
around, once it has the vector, calculates N static images based in
that vector distortion, accumulates the results and divides. But I
guess painting vanishing lines should work too.
GSR
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