[Bf-committers] Re: Vectorial Motion Blur
frédéric van der essen
fred at mentalwarp.com
Sat Feb 12 22:53:56 CET 2005
I think that the method would be for each pixel you calculate the
average color of the x pixels lying under the vector. It would be like a
blur, but instead of finding the average color with a radius you do it
with a line.
the length of the vector determines how much pixel you need to take for
your blur.
GSR - FR wrote:
>Hi,
>ton at blender.org (2005-02-12 at 1801.48 +0100):
>
>
>>Getting a vector buffer rendered is not so difficult. Most problematic
>>is how to calculate good working filter/masks for reconstructing the
>>new image.
>>Or said different; what is the mapping of the (2D should be OK) vector
>>to a filter? How does it look like, a very long line? Ovals?
>>
>>
>
>If you mean how things should look, like lines. The code I have
>around, once it has the vector, calculates N static images based in
>that vector distortion, accumulates the results and divides. But I
>guess painting vanishing lines should work too.
>
>GSR
>
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