[Bf-committers] Vectorial Motion Blur

Ton Roosendaal ton at blender.org
Sat Feb 12 18:01:48 CET 2005


Hi,

Getting a vector buffer rendered is not so difficult. Most problematic  
is how to calculate good working filter/masks for reconstructing the  
new image.
Or said different; what is the mapping of the (2D should be OK) vector  
to a filter? How does it look like, a very long line? Ovals?

-Ton-

On 11 Feb, 2005, at 17:55, Roland Hess wrote:

> Discussions have been going on both on .org and at elYsiun about  
> implementing vectorial motion blur. I've written a technical paper on  
> implementing this in Blender. I'm not intimately familiar with the  
> render code, so this is the best Ican do with the time I have. It's  
> not really a feature proposal so much as a guide to the process the  
> system uses, and where (I think) it would fit into the existing render  
> pipeline. With that in mind, I thought it would be appropriate to link  
> to here. If not, smack me down, and I'll go away.
>
> PDF (small) available at http://www.harkyman.com/vectorialblur.pdf
> Wiki entry at:
> http://wiki.blender.org/bin/view.pl/Requests/ 
> RenderFeatures#A_detailed_proposal_for_implemen
>
> If someone familiar with the render code were bored, or looking to  
> procrastinate in the face of a daunting project (like an Armature  
> recode or something), this document might give you something to play  
> with for a day or two.
> -- 
> Roland Hess - harkyman
> _______________________________________________
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>
>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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