[Bf-committers] Ray option make slow render with scene using only shadow buffer lamps

Ed Halley ed at halley.cc
Fri Dec 23 17:00:21 CET 2005



Alexander Ewering wrote:
> Yes, you have a point - I would also like to be able to manually switch 
> Full
> OSA per material regardless of any global state, as that would give huge
> speedups in the (many) cases where you don't need anti-aliased procedurals.

Well, materials can *enable* full-osa already.  What you're asking for 
is having a "never-full-osa" flag, even if it's receiving shadows and 
global full-osa is turned on.  Right?

--
[ e d @ h a l l e y . c c ]


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