[Bf-committers] Ray option make slow render with scene using
only shadow buffer lamps
Ed Halley
ed at halley.cc
Fri Dec 23 17:00:21 CET 2005
Alexander Ewering wrote:
> Yes, you have a point - I would also like to be able to manually switch
> Full
> OSA per material regardless of any global state, as that would give huge
> speedups in the (many) cases where you don't need anti-aliased procedurals.
Well, materials can *enable* full-osa already. What you're asking for
is having a "never-full-osa" flag, even if it's receiving shadows and
global full-osa is turned on. Right?
--
[ e d @ h a l l e y . c c ]
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