[Bf-committers] Global Undo hotkeys

Edgard B. Damiani edgard.damiani at terra.com.br
Wed Sep 22 17:33:45 CEST 2004


I agree that it shouldn't be the UKEY. We must remember that, someday, every
mode inside Blender - Object, Edit, UV Face, Vertex Paint, Texture Paint and
Pose - will have its own undo feature someday, so it should be a consistent
hotkey.

Edgard

----- Original Message -----
From: "Ton Roosendaal" <ton at blender.org>
To: "bf-blender developers" <bf-committers at projects.blender.org>
Sent: Tuesday, September 21, 2004 8:21 AM
Subject: Re: [Bf-committers] Global Undo hotkeys


> Hi,
>
> As inventor of this 'own workflow' here's my take on it:
>
> - UKEY was for User defaults, User menu, UV menu, and reload original
> data in editmode (the old fake undo). I might even have forgotten one.
> Do you notice the coincidence of words starting with a U? So that's
> nice & easy to remember, not bad hotkeys at all.
>
> Since the global undo is really new in Blender, it serves our 'own
> workflow' to choose a new key for it, and if possible choose a key
> that's commonly known from other applications.
> This also  has to be an exceptional hotkey, since it has to be handled
> on top level, independent of window type.
>
> If you propose to change all other (current UKEY) mappings, what's the
> benefit? Just confuses current users, confuses our docs, and won't help
> new users to learn Blender.
>
> I think the current choice is well balanced, and serves all
> considerations best.
>
> -Ton-
>
>
> On Tuesday, Sep 21, 2004, at 01:04 Europe/Amsterdam, Bart wrote:
>
> >
> > > Blender has its own workflow with its own keybindings- Anyone who
> > uses
> > > it must learn them- Standard or not-
> > >
> >
> > I agree with you.
> >
> > > Whatever keys that are used, it should be ease enough to reach (on a
> > > querty keyboard) - Dont argue that some ppl use dvorak, since not
> > many
> > > ppl do (except my ex wife and my best friend) -
> > >
> > > Taking that into account, I think Ctrl+Z, Ctrl+Shift+Z are the best,
> > Y
> > > and U are just too far away, U is fine by its self but with modifiers
> > > its a pain.
> >
> > On german keyboard Z is besides U under the numbers, so it is not
> > really near:
> > http://www.microsoft.com/globaldev/keyboards/kbdgr.htm
> >
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
> >
> >
> ------------------------------------------------------------------------
> --
> Ton Roosendaal  Blender Foundation ton at blender.org
> http://www.blender.org
>
>
>



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