[Bf-committers] EditMesh funcs must no longer be static

joeedh joeeagar at prodigy.net
Fri Oct 8 08:02:13 CEST 2004

Tom Musgrove wrote:

> Hi Joe,
> as part of a script I'm working on, I've needed a way to get screen 
> coordinates of a meshes vertice.  So Michael Schardt has written some 
> code exposing the needed functionality.  I think he plans to make the 
> patch public shortly.
> I now have a mesh tool that displaces mesh according to an alphamask 
> and the cursor location.  (Ie you can interactively draw displacement 
> on your mesh).  Just thought I'd give you a heads up.
> Tom M.
> LetterRip

I've now confirmed that what you want is ridiculously easy with my 
EditMesh module, although there seems to be a few bugs (like for example 
findnearestface doesn't like to be called repeatedly over and over again).

Right now I have almost completed full vert/face/edge support, and plan 
to add bindings to the Subdivide functions, and whatever other functions 
I think will be useful before I submit it to bf-python.


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