[Bf-committers] EditMesh funcs must no longer be static
joeeagar at prodigy.net
Fri Oct 8 08:02:13 CEST 2004
Tom Musgrove wrote:
> Hi Joe,
> as part of a script I'm working on, I've needed a way to get screen
> coordinates of a meshes vertice. So Michael Schardt has written some
> code exposing the needed functionality. I think he plans to make the
> patch public shortly.
> I now have a mesh tool that displaces mesh according to an alphamask
> and the cursor location. (Ie you can interactively draw displacement
> on your mesh). Just thought I'd give you a heads up.
> Tom M.
I've now confirmed that what you want is ridiculously easy with my
EditMesh module, although there seems to be a few bugs (like for example
findnearestface doesn't like to be called repeatedly over and over again).
Right now I have almost completed full vert/face/edge support, and plan
to add bindings to the Subdivide functions, and whatever other functions
I think will be useful before I submit it to bf-python.
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