[Bf-committers] new feature list for animation

Campbell J Barton cbarton at metavr.com
Wed Nov 17 23:40:15 CET 2004


Hi. I dont do much animation so my opinne can be discounted at will. :)

I think adding IPO's for more variables would be good.
One Idea I had the other day is to make Dynamic Python objects, alredy 
very possible with OnRedraw. Framechange etc.

Python can accsess Objects properties now so It would be possible to 
have a python script that makes Tree's for eg.
Each tree's properties would be stored as game engine properties- Leaf#, 
Height, BranchNum etc.

Now- This could also be used to generate fur on objects- or any other 
number of things.

This is all possible now BUT- Adding Ipos to blender Properties would 
mean you could animate the tree/fur properties, Blender wouldent even 
have to know what was going on- Just animate IPO for properties.

 -Cam



Charles Wardlaw wrote:

>Heya,
>
>If we're making a list, there are two things I'd love to see brought
>over from Maya:
>
>- A frame slider.  I'd like to be able to scrub through frames in
>realtime.  The little number thing with the arrows drives me batty. 
>Which brings me to number 2...
>
>- Interpolated position cacheing.  I'd like to be able to add a Cache
>dataobject to objects, in the manner which Hooks are now added.  The
>cache would store positions of certain things, like bones calculated
>using IK, so that they're not calculated every frame as they seem to be
>now.  Some positions of the IK bone (usually when it's not physically
>touching the IK Null) cause the calculations on the chain to take an
>obscene amount of time; in a scene I have there are six such chains,
>and when I play back the animation it seems to calculate bone
>positions, etc, every frame.  The ability to cache positions instead of
>having them calculated would be a *boon.*
>
>- cloud
>
>
>PS: To the people behind the Outliner, you are my new gods.  All it
>needs is parenting by dragging. ^-^
>
>
>
>--- car <trip at spymac.com> wrote:
>
>  
>
>>So since Ton said that animation tools will be the next feature list.
>>
>>Then how shall this be brought together?
>>
>>Will you ask what items people want or do you have a set mind for
>>what 
>>you think we need next :D
>>
>>Just curious.
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>>
>
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>


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Campbell J Barton

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