[Bf-committers] User preference for new zoom

trip bf-committers@blender.org
Wed, 26 May 2004 00:03:15 -0400


Coo, Question related to zoom, What happened to the feature of sticking 
the camera when the view point is? Like if I orbit around and find a 
nice shot I could then flip the camera to that view and perform a 
render at that spot, as it seems weird that we have two cameras basicly 
but only one will render and is a bother to move around while The orbit 
is easy to move around...

On May 25, 2004, at 3:39 PM, Matthew H. Plough wrote:

> Hi everybody --
> I have now coded a 2D version of the new zoom function in drawipo.c, 
> so its behavior is completely consistent.  I have also created a user 
> preference because half the people hated the new zoom and half of them 
> loved it; the changes are visible in the view & control buttons at the 
> top of the Blender window.  The patch is at 
> www.princeton.edu/~mplough/tmp/pref.diff .  If it is of satisfactory 
> quality, could someone commit it so I stop getting browbeaten by 
> leinad13 and others who hate the new zoom?
> Matt
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