[Bf-committers] User preference for new zoom

trip bf-committers@blender.org
Thu, 27 May 2004 23:25:25 -0400


Huh, well that sounds good to, which I knew enough to get it working 
maybe soon ,, ^v^


On May 26, 2004, at 11:16 PM, Matthew H. Plough wrote:

> trip wrote:
>
>> Can you tell me what file you edited to create this scale method?
>
> view.c for 3D and drawipo.c for 2D.  The specific functions are 
> viewmove() and view2dzoom().
>> And what you edited ? I would like to put fly method on the scale and 
>> grab movements. I like how you can leave the screen and it still 
>> moves. It might become my first project in blender.
>
> This sounds like a very bad idea to me.  When you stop moving the 
> mouse, the object would keep getting bigger, or keep moving across the 
> screen.  It would be very difficult to get the desired size or 
> location right; there are better ways to compensate for reaching the 
> edge of the screen.  Dealing with that would be very useful, though, 
> especially while using the Shift key for precision.  Since Blender is 
> able to center the cursor while starting up, it should be able to move 
> the cursor to a corresponding location on the opposite edge of the 
> screen, and add or subtract some value to the mouse location to 
> compensate.
> Modifying the current system to handle screen crosses sounds like a 
> much better project to me.
> Matt
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