[Bf-committers] Ghostlike datablocks
Meino Christian Cramer
Sun, 09 May 2004 07:51:10 +0200 (CEST)
I've got a problem and found no way to solve it so it may be a bug.
I had a *.blend file with one SCENE.
Then I added (SHIFT F1) a second scene from another file.
Then I deleted this scene (it was the wrong one).
Now I have tons of "wild" meshes with nothing is linked to. They only
increase the size of the file.
A save-quit-restart-reload cycle does not help.
In the OOPS window those meshes (scene datablocks) are drawn with
background color of the OOPS window (or one could say "without" any
extra background color). All "real" meshes do have a background
Nor more used materials get kicked out of the file after a
save-reload. This seems not to be true for mesh datablocks.
I found no way to delete them neither by experimenting nor by
searching the 2.3 book.
Any hint? If no, then it is a bug... ;)