[Bf-committers] Ghostlike datablocks

bf-committers@blender.org bf-committers@blender.org
Sun, 09 May 2004 13:55:32 -0500


Hi,

Being one of those who pokes around the oops code. You can probably 
select the meshes there and then delete them in the 3d view. What's 
selected in Oops should be selected in 3d view. I don't know for sure 
if that will work but you might give it a try.

On 9 May 2004 at 7:51, Meino Christian Cramer wrote:

> Hi,
> 
>  I've got a problem and found no way to solve it so it may be a bug.
> 
>  I had a *.blend file with one SCENE.
> 
>  Then I added (SHIFT F1) a second scene from another file.
> 
>  Then I deleted this scene (it was the wrong one).
> 
>  Now I have tons of "wild" meshes with nothing is linked to. They only
>  increase the size of the file.
> 
>  A save-quit-restart-reload cycle does not help.
> 
>  In the OOPS window those meshes (scene datablocks) are drawn with
>  background color of the OOPS window (or one could say "without" any
>  extra background color). All "real" meshes do have a background
>  color.
> 
>  Nor more used materials get kicked out of the file after a
>  save-reload. This seems not to be true for mesh datablocks.
> 
>  I found no way to delete them neither by experimenting nor by
>  searching the 2.3 book.
> 
>  Any hint? If no, then it is a bug... ;)
> 
>  Kind rrgards,
>  Meino
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