[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source nan_definitions.mk

Ton Roosendaal bf-committers@blender.org
Tue, 30 Mar 2004 13:29:42 +0200


Hi Kester,

This morning I was happily using the new feature in mailing list admin,  
that deletes all 'administrative requests' in one button press!
Our mailing lists get loads of spam and viruses, hundreds per week.

For everyone: if you get a 'moderator approval' bounce, just notify me  
personally.

For Kester: time to give you CVS access for the bf-blender tree. :)
Just drop in at IRC for some instructions...

-Ton-


On Tuesday, Mar 30, 2004, at 11:05 Europe/Amsterdam, Kester Maddock  
wrote:

> Hi SGI guys,
>
> Try the last.diff patch -p0 to bring bf-blender up to date with  
> tuhopuu, and
> then the simple.diff patch -p1, and post the compile errors.
>
> The only extension actually used is GL_EXT_compiled_vertex_array, so I  
> would
> say only link this extension in bf, but link them all in tuhopuu for
> experimentation.
>
> This extension only defines two functions, and they can be safely  
> defined as
> noops:
> static inline void glLockArraysEXT(GLint x, GLsizei y) {}
> static inline void glUnlockArraysEXT(void) {}
> if they are not available.
>
> Come to think of it, they way it is used is rather pointless, since  
> nothing is
> redrawn while the arrays are locked.
>
> On a related note, you should be able to enable vertex arrays on all
> platforms. (Vertex Arrays in System & OpenGL in Info Window)
>
> Kester
>
> PS: I'm resending - the patches mentioned pushed the message over the  
> send
> limit - they'll come through after moderator approval (or not.)
>
> On Monday 29 March 2004 12:22, John K. Walton wrote:
>> On Mon, 29 Mar 2004, Chris Want wrote:
>>> hos (Chris Want) 2004/03/29 00:36:28 CEST
>>>
>>>   Modified files:
>>>     blender/source       nan_definitions.mk
>>>
>>>   Log:
>>>   Disable compilation of the game engine for irix.
>>>
>>>   I don't want to do this, but the new Open GL extension stuff won't
>>>   compile under Irix, and the glext.h from sgi only works under
>>>   linux/windows (Kester: can you look into a work around for this?)
>>
>> i can provied the extension for opengl under glxinfo output if needed.
>> just what needs extending anyway?
>>
>>>   Revision  Changes    Path
>>>   1.56      +2 -1      blender/source/nan_definitions.mk
>>> _______________________________________________
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>>> Bf-blender-cvs@blender.org
>>> http://www.blender.org/mailman/listinfo/bf-blender-cvs
>>
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--
Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org