[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source
nan_definitions.mk
Chris Want
bf-committers@blender.org
Tue, 30 Mar 2004 20:52:43 -0700
Hi Kester,
The actual errors I get is this kind of stuff:
cc-1020 CC: ERROR File =
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h, Line = 628
The identifier "PFNGLTEXIMAGE3DEXTPROC" is undefined.
extern PFNGLTEXIMAGE3DEXTPROC glTexImage3DEXT;
^
cc-1020 CC: ERROR File =
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h, Line = 629
The identifier "PFNGLTEXSUBIMAGE3DEXTPROC" is undefined.
extern PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3DEXT;
^
.
.
.
I don't think your patch addresses this.
Chris
Kester Maddock wrote:
> Hi SGI guys,
>
> Try the last.diff patch -p0 to bring bf-blender up to date with tuhopuu, and
> then the simple.diff patch -p1, and post the compile errors.
>
> The only extension actually used is GL_EXT_compiled_vertex_array, so I would
> say only link this extension in bf, but link them all in tuhopuu for
> experimentation.
>
> This extension only defines two functions, and they can be safely defined as
> noops:
> static inline void glLockArraysEXT(GLint x, GLsizei y) {}
> static inline void glUnlockArraysEXT(void) {}
> if they are not available.
>
> Come to think of it, they way it is used is rather pointless, since nothing is
> redrawn while the arrays are locked.
>
> On a related note, you should be able to enable vertex arrays on all
> platforms. (Vertex Arrays in System & OpenGL in Info Window)
>
> Kester
>
> PS: I'm resending - the patches mentioned pushed the message over the send
> limit - they'll come through after moderator approval (or not.)
>
> On Monday 29 March 2004 12:22, John K. Walton wrote:
>
>>On Mon, 29 Mar 2004, Chris Want wrote:
>>
>>>hos (Chris Want) 2004/03/29 00:36:28 CEST
>>>
>>> Modified files:
>>> blender/source nan_definitions.mk
>>>
>>> Log:
>>> Disable compilation of the game engine for irix.
>>>
>>> I don't want to do this, but the new Open GL extension stuff won't
>>> compile under Irix, and the glext.h from sgi only works under
>>> linux/windows (Kester: can you look into a work around for this?)
>>
>>i can provied the extension for opengl under glxinfo output if needed.
>>just what needs extending anyway?
>>
>>
>>> Revision Changes Path
>>> 1.56 +2 -1 blender/source/nan_definitions.mk
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>
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