[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source nan_definitions.mk

Kester Maddock bf-committers@blender.org
Tue, 30 Mar 2004 21:05:41 +1200


Hi SGI guys,

Try the last.diff patch -p0 to bring bf-blender up to date with tuhopuu, and 
then the simple.diff patch -p1, and post the compile errors.

The only extension actually used is GL_EXT_compiled_vertex_array, so I would 
say only link this extension in bf, but link them all in tuhopuu for 
experimentation.

This extension only defines two functions, and they can be safely defined as 
noops:
static inline void glLockArraysEXT(GLint x, GLsizei y) {}
static inline void glUnlockArraysEXT(void) {}
if they are not available.

Come to think of it, they way it is used is rather pointless, since nothing is 
redrawn while the arrays are locked.

On a related note, you should be able to enable vertex arrays on all 
platforms. (Vertex Arrays in System & OpenGL in Info Window)

Kester

PS: I'm resending - the patches mentioned pushed the message over the send 
limit - they'll come through after moderator approval (or not.)

On Monday 29 March 2004 12:22, John K. Walton wrote:
> On Mon, 29 Mar 2004, Chris Want wrote:
> > hos (Chris Want) 2004/03/29 00:36:28 CEST
> >
> >   Modified files:
> >     blender/source       nan_definitions.mk
> >
> >   Log:
> >   Disable compilation of the game engine for irix.
> >
> >   I don't want to do this, but the new Open GL extension stuff won't
> >   compile under Irix, and the glext.h from sgi only works under
> >   linux/windows (Kester: can you look into a work around for this?)
>
> i can provied the extension for opengl under glxinfo output if needed.
> just what needs extending anyway?
>
> >   Revision  Changes    Path
> >   1.56      +2 -1      blender/source/nan_definitions.mk
> > _______________________________________________
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> > Bf-blender-cvs@blender.org
> > http://www.blender.org/mailman/listinfo/bf-blender-cvs
>
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