[Bf-committers] Inconsistancy in blender
Brecht Van Lommel
bf-committers@blender.org
21 Jul 2004 13:04:36 +0000
On Wed, 2004-07-21 at 10:58, Campbell Barton wrote:
> Hi Ton, was just refering to things like 'Light', Twoside, Halo, Tex, ..
> etc.
> - Cam
>
The Texture Face panel doesn't show general settings, but the properties
of the active face. And the active face is not defined in Edit Mode. I
don't think this would be predictable behavior.
Brecht.
> Ton Roosendaal wrote:
>
> > Hi,
> >
> > This is unclear... faces have many properties, so what's the 'mode'
> > here? For texture faces?
> >
> > When faces get created in Blender it tries to duplicate the
> > information when it's available, otherwise it uses settings from
> > buttons or a default. Now with addition of edges in Meshes we have
> > new problems to solve still. And we still dont have reliable code for
> > retrieving information from vertices or edges when they are selected
> > for making a face.
> >
> > The copying code in Blender (in editmode) is far from clean, and
> > could need cleanup badly. But it's also very sensitive stuff...
> > patches for that are welcome, but need to be verified.
> >
> > -Ton-
> >
> >
> > On Monday, Jul 19, 2004, at 15:38 Europe/Amsterdam, Campbell Barton
> > wrote:
> >
> >> Hi, just writing because Im modeling a model where Im making heaps
> >> of faces and I noticed an inconsistancy in the way blender works.
> >>
> >> Here it is
> >>
> >> You make a face from 3/4 verts.. or extrude.
> >>
> >> The new face is the colour of the current vert colour- at first this
> >> annoyed my but now I am used to it its good.
> >>
> >> The inconsistancy is that the face isnt the same MODE as the current
> >> mode configuration.
> >>
> >> Does anybody agree that new faces should have the mode as the
> >> buttons are set?
> >>
> >> If I made a patch would anybody be interested in commiting it?
> >>
> >> - Cam
> >> _______________________________________________
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> >>
> >>
> > ------------------------------------------------------------------------
> > --
> > Ton Roosendaal Blender Foundation ton@blender.org
> > http://www.blender.org
> >
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> >
>