[Bf-committers] Inconsistancy in blender

Campbell Barton bf-committers@blender.org
Wed, 21 Jul 2004 20:58:57 +1000


Hi Ton, was just refering to things like 'Light', Twoside, Halo, Tex, .. 
etc.
- Cam


Ton Roosendaal wrote:

> Hi,
>
> This is unclear... faces have many properties, so what's the 'mode'  
> here? For texture faces?
>
> When faces get created in Blender it tries to duplicate the 
> information  when it's available, otherwise it uses settings from 
> buttons or a  default. Now with addition of edges in Meshes we have 
> new problems to  solve still. And we still dont have reliable code for 
> retrieving  information from vertices or edges when they are selected 
> for making a  face.
>
> The copying code in Blender (in editmode) is far from clean, and 
> could  need cleanup badly. But it's also very sensitive stuff... 
> patches for  that are welcome, but need to be verified.
>
> -Ton-
>
>
> On Monday, Jul 19, 2004, at 15:38 Europe/Amsterdam, Campbell Barton  
> wrote:
>
>> Hi, just writing because Im modeling a model where Im making heaps 
>> of  faces and I noticed an inconsistancy in the way blender works.
>>
>> Here it is
>>
>> You make a face from 3/4 verts.. or extrude.
>>
>> The new face is the colour of the current vert colour- at first this  
>> annoyed my but now I am used to it its good.
>>
>> The inconsistancy is that the face isnt the same MODE as the current  
>> mode configuration.
>>
>> Does anybody agree that new faces should have the mode as the 
>> buttons  are set?
>>
>> If I made a patch would anybody be interested in commiting it?
>>
>> - Cam
>> _______________________________________________
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>>
>>
> ------------------------------------------------------------------------ 
> -- 
> Ton Roosendaal  Blender Foundation ton@blender.org  
> http://www.blender.org
>
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Campbell J Barton

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