[Bf-committers] Bug or Feature in the Texture IPO curves?

Juan J. Pena M. bf-committers@blender.org
Tue, 10 Aug 2004 12:05:20 -0400


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I'm preparing some overlays for broadcast, and I'm making use of the new =
IPOs for Normal, Secularity and Hardness... but I noticed that the IPO =
only afect the texture placed on the first channel, while the texture =
that I would like to afect is on the second chanel :(

For the time been I found a work around to my situation by using the =
stencil option and moving the FXs texture into the first chanel, but =
maybe you would like to check on this "feature" ?

Apollux.

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<DIV><FONT face=3DArial size=3D2>I'm preparing some overlays for =
broadcast, and I'm=20
making use of the new IPOs for Normal, Secularity and Hardness... but I =
noticed=20
that the IPO only afect the texture placed on the first channel, while =
the=20
texture that I would like to afect is on the second chanel =
:(</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>For the time been I found a work around =
to my=20
situation by using the stencil option and moving the FXs texture into =
the first=20
chanel, but maybe you would like to check on this "feature" =
?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Apollux.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV></BODY></HTML>

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