[Bf-committers] Proportional editing and Python scripts
Meino Christian Cramer
bf-committers@blender.org
Mon, 09 Aug 2004 20:23:06 +0200 (CEST)
Hi,
cause I am missing symmetrical editing functions in Blender (many
things of our daily life are at least partly symmetrical in one or
the other way) I am trying to build a Python script which tries to
emulate a little of this functionality.
I encounter a problem, which I dont know how solve.
When in proportinal edit mode -- say with smooth falloff -- one can
grab one vertex of a mesh and move it a little. Others in a certain
sphere will follow then.
It is easy to detect for a script, which vertex was selected, what
was changed and to move its symmetrical (or mirrored) counterpart the
same (but mirrored) way.
Unfortunately I was not able to switch on proportional editing mode
for vertice changed by my script.
What did I miss? Or isn't it possible in general?
Thank you very much for your attention and your help in advance!
Kind regards,
Meino, the end-user ;)