[Bf-committers] Proportional editing and Python scripts

Jiri Hnidek bf-committers@blender.org
Tue, 10 Aug 2004 16:24:04 +0200

you can find some python script doing some symetrical editing function here:


Some documentation (in Slovakian language) can be found here:


Try to author of this script:


Best regards


> cause I am missing symmetrical editing functions in Blender (many
> things of our daily life are at least partly symmetrical in one or
> the other way) I am trying to build a Python script which tries to
> emulate a little of this functionality.
> I encounter a problem, which I dont know how solve.
> When in proportinal edit mode -- say with smooth falloff -- one can
> grab one vertex of a mesh and move it a little. Others in a certain
> sphere will follow then.
> It is easy to detect for a script, which vertex was selected, what
> was changed and to move its symmetrical (or mirrored) counterpart the
> same (but mirrored) way.
> Unfortunately I was not able to switch on proportional editing mode
> for vertice changed by my script.
> What did I miss? Or isn't it possible in general?
> Thank you very much for your attention and your help in advance!
> Kind regards,
> Meino, the end-user ;)