[Bf-committers] OS X game engine
Michael Velikanje
bf-committers@blender.org
Mon, 5 Apr 2004 09:20:14 -0800
On Publisher2.25 OS X beta some of the demos run the same
crystal_cube.blend runs the same on 2.25 and 2.32 (100fps-130fps on
both), Ballercoaster.blend is approx. 3 times faster (24fps vs. 9fps)
on 2.25 and the physics seem to be more consistant, halofun.blend runs
the same on both, dgunner_packed.blend same fps on both but the
graphics and physics are much better on 2.25, NevaehPacked.blend same
fps on both (fun game).
On Apr 5, 2004, at 1:37 AM, Ton Roosendaal wrote:
> Hi,
>
> I am mostly interested in comparision of the 2.25 osx release with the
> current builds. Both in compatibility and speed. My latest osx build
> still is about 10-25 times slower than 2.25...
>
> (You can download osx 2.25 at download.blender.org.)
>
> -Ton-
>
>
> On Monday, Apr 5, 2004, at 10:01 Europe/Amsterdam, Michael Velikanje
> wrote:
>
>> I compiled blender with the game engine using the NaN make and with
>> scons. I've gone through the entire set of demo files on both builds
>> with Show Framerate and Profile turned on, and they both run the
>> same. I ran all the demos several times and got the same results each
>> time. The biggest difference between the two builds is the scons
>> build (9.2M) is 1.8Meg smaller than the NaN build (11M).
>>
>> <sconstrucOSX-optimizations-patch.txt>
>>
>> Michael Velikanje
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> Ton Roosendaal Blender Foundation ton@blender.org
> http://www.blender.org
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