[Bf-committers] OS X game engine

Ton Roosendaal bf-committers@blender.org
Mon, 5 Apr 2004 11:37:00 +0200


Hi,

I am mostly interested in comparision of the 2.25 osx release with the  
current builds. Both in compatibility and speed. My latest osx build  
still is about 10-25 times slower than 2.25...

(You can download osx 2.25 at download.blender.org.)

-Ton-


On Monday, Apr 5, 2004, at 10:01 Europe/Amsterdam, Michael Velikanje  
wrote:

> I compiled blender with the game engine using the NaN make and with  
> scons. I've gone through the entire set of demo files on both builds  
> with Show Framerate and Profile turned on, and they both run the same.  
> I ran all the demos several times and got the same results each time.  
> The biggest difference between the two builds is the scons build  
> (9.2M) is 1.8Meg smaller than the NaN build (11M).
>
> <sconstrucOSX-optimizations-patch.txt>
>
> Michael Velikanje
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Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org