[Bf-committers] OS X game engine
car
bf-committers@blender.org
Mon, 5 Apr 2004 15:09:45 -0400
With your patch...
It is less slow, but ave no time to test it much.. Just post what the
FPS and stuff like speed numbers are...
http://www.aprilcolo.com/oh/plink/mic/gblender.zip
Thank you ^v^
On Apr 5, 2004, at 4:01 AM, Michael Velikanje wrote:
> I compiled blender with the game engine using the NaN make and with
> scons. I've gone through the entire set of demo files on both builds
> with Show Framerate and Profile turned on, and they both run the same.
> I ran all the demos several times and got the same results each time.
> The biggest difference between the two builds is the scons build
> (9.2M) is 1.8Meg smaller than the NaN build (11M).
>
> <sconstrucOSX-optimizations-patch.txt>
>
> Michael Velikanje