[Bf-committers] SSL dependency
Philipp Gühring
bf-committers@blender.org
Sun, 4 May 2003 14:27:27 +0200
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Hi,
> Anyone here feeling comfortable in removing the openssl dependency in
> Blender?
I have some ideas for openssl: Integrating access to web based 3D-Object
repositories. C3AN: Comprehensive 3D Archive Network.
For that we will need HTTP, and HTTPS, I think.
> It also involves removing encryption and signing .blend files then.
Wasn't that the idea of NaN, to generate some revenue from those features?
> My proposal is to remove that from Blender, and only keep the
> 'compression' option for .blend files. I know (some) artists like the
> sign or encrypt feature, but that could be served with an external
> application as well.
But that wouldn't work for Browser-integrated players and PDAs then, or am I
wrong?
In my opinion, encryption and signing are features that are necessary for
some artists and companies to adopt Blender.
Many greetings,
- --
~ Philipp Gühring p.guehring@futureware.at
~ http://www.livingxml.net/ ICQ UIN: 6588261
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.0.6 (GNU/Linux)
Comment: For info see http://www.gnupg.org
iD8DBQE+tQc9lqQ+F+0wB3oRAhbBAKDBwWsSrUggDJ1VBnPWnKl0MfV+0QCfSIRV
hwvlG6H/SOhvaX0bzOl+9DE=
=VLu+
-----END PGP SIGNATURE-----