[Bf-committers] SSL dependency

Charles Wardlaw bf-committers@blender.org
Sun, 4 May 2003 15:22:36 -0700 (PDT)


> But that wouldn't work for Browser-integrated players and PDAs then,
> or am I 
> wrong?

This is a very good point.  The fact that the signed files worked in
the browser plugin is an attractive benefit.  Then again, "locked"
swf's abound on the net and, while not totally readable by Flash, it is
possible to pick them apart and nobody's complained.

I think that anyone with access to the source and enough time could
feasibly pull apart a signed .blend; the real point would be to deter
casual users from doing so, which does not necessarily require SSL.

Also, not requiring libopenssl would be good for Mac heads like myself.
 Sometimes Fink likes to install OpenSSL with dynamic libs only (and I
haven't figured out why this is, since it happens on one of my iBooks
and not the other), and if you're building blender static only this
creates a wrinkle in the build process.

- Charles