[Bf-committers] Feature Request: Per-polygon properties
Ton Roosendaal
bf-committers@blender.org
Thu, 12 Jun 2003 15:18:19 +0200
Hi,
Yep. vertices are ordered in the way a normal points. :)
Flipping normals in Blender means changing the order of vertices.
BTW: in many areas in Blender normals are stored on temporal bases, in
editmode, in displaylists, while render, etc.
-Ton-
On Thursday, Jun 12, 2003, at 15:07 Europe/Amsterdam, Jordi Rovira i
Bonet wrote:
> Jorrit Tyberghein wrote:
>
>> Ton Roosendaal wrote:
>>
>>>
>>> Don't know what you mean here... I would suggest you just take the
>>> bf-blender release and hack this in, and make your own release?
>>> Blender files written with your additions (provided its coded
>>> correct) will be full compatible. In both ways!
>>>
>> Hmm... I would have prefered that this became part of the main
>> Blender. Otherwise we have to
>> keep maintaining a seperate blender release. This is hard for us when
>> there are new releases
>> of Blender.
>
> I agree that a way to add "external application-specific" info could
> be of use. Also, it should be made accessible in python, of course. It
> would help for my similar project of using Blender to build scenes for
> NeoEngine.
>
> About the per-face normals.. in that file you pointed me to (Ton),
> the functions simply make a cross product and normalise. Does this
> mean that the vertices are consistently oriented?
>
> (bandoler)
>
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org