[Bf-committers] restore Game Engine project
maci_ray
bf-committers@blender.org
Thu, 7 Aug 2003 12:20:34 +0200 (CEST)
--- Chris Want <cwant@ualberta.ca> schrieb: >
> > Separation will make it somewhat slower... I don't propose this as an
> > improvement for the users - they will suffer from such a decision - but
> > to get our coding projects managed.
> >
> > Until there's a confident team working on the engine, I rather split up
> > development. This also to open ways for new engines...
>
> I for one would be against this. Having the game internal
> to blender hasn't seemed to stymied any projects to date.
> So, if separating it makes users suffer, and doesn't
> really improve the situation of developers, then
> what is the incentive?
Mind also the duplicated code from blender to a complete seperated
gameengine. Always syncing blender with gameengine will suffer
developers, too.
Dependencies are AFAIK for now: blender loader, some converter stuff and
soundengine.
Another one is going to be introduced (maybe), by my tests with
exppython in the gameegine for mesh replacement.
Maci_Ray.
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