[Bf-committers] small FTGL patch required for colored texts.
Rob Haarsma
bf-committers@blender.org
Wed, 16 Apr 2003 14:42:02 +0200
Please note, this FTGL patch is required for every OS but windows.
The windows precompiled libraries in bf\lib\windows\ftgl are already
modified and updated.
Rob Haarsma wrote:
> Hey all,
>
> I modified the code so all glyphs are generated in white by default,
> which allows Blender to modify the colors when needed.
>
> Change from line 33 in FTGL\src\FTPixmapGlyph.cpp;
>
> // Get the current glColor.
> float ftglColour[4];
> // glGetFloatv( GL_CURRENT_COLOR, ftglColour);
>
> ftglColour[0]= ftglColour[1]= ftglColour[2]= ftglColour[3]= 1.0;
>
> Thats all,
>
> Rob
>
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