Hey all, I modified the code so all glyphs are generated in white by default, which allows Blender to modify the colors when needed. Change from line 33 in FTGL\src\FTPixmapGlyph.cpp; // Get the current glColor. float ftglColour[4]; // glGetFloatv( GL_CURRENT_COLOR, ftglColour); ftglColour[0]= ftglColour[1]= ftglColour[2]= ftglColour[3]= 1.0; Thats all, Rob