[Bf-committers] irc meeting sunday march 30
Ton Roosendaal
bf-committers@blender.org
Wed, 2 Apr 2003 14:43:50 +0200
Hi all,
Sunday march 30
irc.freenode.net, #blendercoders
16-18h CEST (day saving time)
Participants: SirDude, Hos, Aphex, LarstiQ, Sgefant, Green, UnNamed,
IanWill, AerobicsBoy
This meeting was devoted to all current coding projects. Today I will
also post an article at blender.org with an overview of it. The notes
below are meant to accompany that overview.
1. Renderman support
Green is working at (C coded integration) of support for Renderman
compliant renderers. He thinks it still needs another month of work for
a first release. After summer it might be finished, with docs and
tutorials as well.
2. Python
A new developer, IanWill, has worked with Michel at the API. As first
result a Camera control module has been committed (to add a camera, and
to control lens, type, clipping).
LarstiQ mentions remaining issues with reference counters. No
development or restructuring is ongoing in Python that would block a
2.27 release.
Interesting contacts have been established with MIT professor Neil
Gershenfield, who is working on support for CAD and Rapid Prototyping.
He seriously considers to assign a student to our python project. I
hope to have a field report on this at the site soon.
http://www.media.mit.edu/physics/pedagogy/fab/index.html
3. Internal rendering
Cessen has been working on new shading algorithms in Blender, including
cartoon and 'hatch' shading.
http://www.brunslo.com/cessen/blender_stuff/hatching.jpg
This can make it in the next release.
4. Character anim
Hos presented the (pretty ambitous :-) goals for work at the character
animation system in Blender.
Releaseable is the first phase of auto-skinning.
Replacing the current 'parenting' and 'tracking' function with generic
Constraints was discussed. Although this is a wanted feature, nobody
has planned to work at this. Volunteers can contact me, to help
understanding how the current system works, and point to the numerous
pitfalls in touching that code!
5. Ghost
SirDude mentions a couple of Makefile and Automake issues still
involved with the move of Ghost out of the Blender tree. He will work
on this.
6. Interface translation, new fonts
Phase and Shizu have been working on this.
http://www.blender.org/
modules.php?op=modload&name=phpBB2&file=viewtopic&t=1205
A discussion arised whether 'fonts drawing' (with FTF) should become
part of Ghost or not. Or offered as a library next to Ghost... Decided
was to wait for a real proposal for this first, and move the discussion
to the bf-committers maillist before deciding. SirDude and LarstiQ both
have a clear opinion on this topic, and will also assist Phase and
Shizu on this.
7. OSX
Decided was that ProjectBuilder support won't be officially supported;
meaning we don't have to keep track of it or keep it compatible.
However, volunteers who like to maintain it are free to keep it
updated. (hehe, sounds like a real Dutch political compromise! :-)
8. Autoconf
Still some confusement around this issue. Conclusion was to still stick
with the (NaN) makefiles as we use now, and wait for the autoconf
project to come with a definite proposal and a 'go'.
New time proposal:
Next meeting sunday april 6, 21-23h CEST, 15-17 ESST, 12-14 PSST
(The extra 'S' in the timezone code means it is all day saving time)
Phase usually cannot attend sunday afternoons, so we'll do a later
meeting again.
Cya!
-Ton-
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton@blender.org