[Bf-codereview] modeler normals don't match render normals (issue4280049)

brechtvanlommel at gmail.com brechtvanlommel at gmail.com
Thu Mar 17 10:19:01 CET 2011


After some tests with various models, it seems that angle weighted
really is much better in some cases. I can work on the patch myself to
add a mesh option for both methods.

One problem is we're still breaking compatibility either way, either
it's in the render engine, or it's in the game engine. Also what the
default should be I'm not sure, depends if angle weighted is really slow
or not, will test.

http://codereview.appspot.com/4280049/


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